![]() Those descriptions are the beginning and end of the depth of the characters that players fill the shoes of. The Australian has been in and out of jail and disregards orders, the American is a lone wolf ace pilot, the Russian is vendetta happy, and the team is led by a rationally thinking Brit. Instead, the group comes off as a ragtag team of stereotypes. It’s a big turn for a Call of Duty title, one that would work better if the game actually managed to make me care about any of the Vanguards. Vanguard puts its characters as the center of the story, rather than their fight. Very few of Vanguard‘s combat-heavy encounters get the blood pumping like previous entries in the franchise. Vanguard tries to mix up both experiences with some pretty radical changes, although the result is that both changes left me with a bad taste in my mouth. ![]() I expect a straightforward campaign that lets actions speak louder than words and a zombies mode where I can shut my brain off entirely and enjoy the slaughter with some friends. I’ve come to have some expectations when diving into a Call of Duty game, having been a player for years upon years now. ![]() Having spent around 15 hours with the game so far, I feel content to set my controller down and walk away from Vanguard for good. ![]() Outside of multiplayer, Vanguard‘s campaign and zombies modes both try to reinvent their classic interpretations, although both manage to fail in those attempts. It flexes some features, claiming that they’re new when really only one of them is. However, Vanguard is all show and very little substance.
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